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    <title>The Ignition Project: Tag gaming</title>
    <link>http://www.ignition-project.com/articles/tag/gaming</link>
    <language>en-us</language>
    <ttl>40</ttl>
    <description>Open Source Collaboration Solutions</description>
    <item>
      <title>Wii Homebrew Channel + Case Is Here</title>
      <description>&lt;p&gt;&lt;embed src="http://www.metacafe.com/fplayer/1160910/wii_homebrew_channel.swf" width="400" height="345" wmode="transparent"  pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash"&gt;&lt;/embed&gt;&lt;/p&gt;

&lt;p&gt;Also, my Evolve Black Katana case is here. It&amp;#8217;s pretty cool looking, but the paintjob looks just a tad better than something I could do myself. It&amp;#8217;s still pretty good. I give it 3 out of 5. &lt;/p&gt;</description>
      <pubDate>Sat, 22 Mar 2008 22:02:00 -0500</pubDate>
      <guid isPermaLink="false">urn:uuid:7c762b10-b83e-495c-bd36-9db0c4f5167a</guid>
      <author>Keith Gable</author>
      <link>http://www.ignition-project.com/articles/2008/03/22/wii-homebrew-channel-case-is-here</link>
      <category>Hacks</category>
      <category>wii</category>
      <category>talismoon</category>
      <category>case</category>
      <category>homebrew</category>
      <category>gaming</category>
    </item>
    <item>
      <title>Super Smash Bros. Brawl + WiiKey = Bad Medicine</title>
      <description>&lt;p&gt;I bought Super Smash Bros. Brawl. I expected it to run on my drivechipped Wii (chipped for homebrew btw). Well, it&amp;#8217;s the first Wii game that&amp;#8217;s dual layer, and the WiiKey incorrectly assumes that all dual layer discs are GameCube multi-game discs. Great assumption, as it was true. Now it&amp;#8217;s not. And unfortunately, &lt;a href="http://www.wiikey.cn/"&gt;WiiKey&amp;#8217;s Website&lt;/a&gt; is showing the default &lt;acronym title="Red Hat Enterprise Linux"&gt;RHEL&lt;/acronym&gt; test page and apparently has been for some time now.&lt;/p&gt;

&lt;p&gt;Shit.&lt;/p&gt;

&lt;p&gt;So Googling around, I found out that the WiiKey is compatible with the &lt;a href="http://www.openwii.org/"&gt;OpenWii&lt;/a&gt; firmware. Great! Except the sucky part is that &lt;a href="http://www.openwii.org/"&gt;OpenWii&lt;/a&gt; requires programming the chip directly rather than using a DVD. Not that big of a problem, I guess. The biggest problem I&amp;#8217;m going to encounter in swapping my WiiKey to run OpenWii is the fact I have to solder on SMD chips and I don&amp;#8217;t have good enough magnification (I could probably use a jewelers magnification thingy). Also my soldering iron tip is quite large and my soldering iron doesn&amp;#8217;t really have a selection of bits for it with a finer point than what I have. Meh. Also I have to take apart the Wii again, which is an adventure in itself&amp;#8230;&lt;/p&gt;

&lt;p&gt;So&amp;#8230; What am I going to do? I could just desolder the WiiKey and say &amp;#8220;screw it&amp;#8221;, but that defeats the purpose of it (especially since huge strides have been made in homebrew). So, I think I&amp;#8217;m going to do this:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Using &lt;a href="http://www.openwii.org/forums/viewtopic.php?t=453" title="How To Convert WiiKey to OpenWii"&gt;this guide&lt;/a&gt; I&amp;#8217;m going to rewire my WiiKey (yes, I&amp;#8217;ll take pictures) and put a port on the back of my Wii which will connect to a modified parallel port cable.&lt;/li&gt;
&lt;li&gt;While I have the Wii open, I&amp;#8217;ll take it apart the rest of the way and put it in a new &lt;a href="http://www.talismoon.com/cgi-bin/multipage/engine.pl?function=viewid&amp;amp;id=RKS00063&amp;amp;cat=WII-TUNING" title="Talismoon: Black Katana Wii Case"&gt;awesome case&lt;/a&gt;.&lt;/li&gt;
&lt;li&gt;I&amp;#8217;ll also install a switch on the Wii so that I can turn off the modchip if needed (this switch would be required because the diagram shows that the WiiKey requires power from the parallel port during programming, and I don&amp;#8217;t want the possibility of shorting the Wii - so I&amp;#8217;ll probably install two switches, one for programmer power ON/OFF and one for DVDROM power ON/OFF). This will avoid this problem from ever occuring again.&lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;Though, like an idiot, I &amp;#8220;quicksoldered&amp;#8221; the thing to my Wii. In hindsight, it would have been faster to actually use wire, since I ended up tearing a trace off the drive and had to solder to the actual drive chip (luckily the &amp;#8220;debug port&amp;#8221; pins that were left on the drive are just shortcuts to the pins on the actual chip).&lt;/p&gt;

&lt;p&gt;I&amp;#8217;ll keep everyone posted with updates.&lt;/p&gt;</description>
      <pubDate>Mon, 17 Mar 2008 00:01:00 -0500</pubDate>
      <guid isPermaLink="false">urn:uuid:11fda722-bc7d-4a9c-8d68-a25bd5b2c6f6</guid>
      <author>Keith Gable</author>
      <link>http://www.ignition-project.com/articles/2008/03/17/super-smash-bros-brawl-wiikey-bad-medicine</link>
      <category>Electronics</category>
      <category>Hacks</category>
      <category>wii</category>
      <category>wiikey</category>
      <category>mod</category>
      <category>gaming</category>
      <category>nintendo</category>
    </item>
    <item>
      <title>LAN Party Semantics</title>
      <description>&lt;p&gt;I once assumed that everyone just &amp;#8220;got it&amp;#8221;, but after last night&amp;#8217;s LAN party, I&amp;#8217;m not too sure. So, I&amp;#8217;m going to go over some of the semantics of LAN parties:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Bring Your Own Computer (BYOC). How could any club afford to get a computer for each member? That&amp;#8217;s like, $800 a person. We can barely afford to keep the servers going, which brings me to #2:&lt;/li&gt;
&lt;li&gt;If everyone else is on the game server, and you have problems getting on, there&amp;#8217;s a 90% chance it&amp;#8217;s your problem, and not the game server&amp;#8217;s. The other 10% of the time is either the server needing an update that just came out or a configuration problem nobody else sees for some reason.&lt;/li&gt;
&lt;li&gt;When you do have these problems, please ask the &lt;strong&gt;unpaid&lt;/strong&gt; sysadmin nicely to help you. Do not insult his operating system choice, his dislike for Vista, and/or his choice of game mode if you intend on asking him to help you to get the game to run on your Vista machine.&lt;/li&gt;
&lt;li&gt;OpenGL-based games like &lt;a href="http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"&gt;Wolfenstein: Enemy Territory&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Quake_3_Arena"&gt;Quake 3 Arena&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Unreal_Tournament_2004"&gt;Unreal Tournament 2004&lt;/a&gt; do not run well or at all in Vista due to the shoddy and/or nonexisting OpenGL support (at some point, NVIDIA and ATI added their own OpenGL layer, but hey, it still doesn&amp;#8217;t always work, particularly when the game probes for 3dfx features).&lt;/li&gt;
&lt;li&gt;If you don&amp;#8217;t like the map or mode, tell us, don&amp;#8217;t go play something else.&lt;/li&gt;
&lt;li&gt;Give the &lt;strong&gt;unpaid&lt;/strong&gt; sysadmin some respect. Use your brain. Read. Don&amp;#8217;t be lazy. If the LAN organizers put up documentation, read it before asking how to do something.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;Play the same game as everyone else!&lt;/strong&gt; You can play on a public Internet server any other day of the week. &lt;/li&gt;
&lt;/ol&gt;

&lt;p&gt;So anyway. Maybe people will understand this. And yes, I hate Vista. Not because it&amp;#8217;s not Linux, not because it&amp;#8217;s new, not because I can&amp;#8217;t run it. Because every time I use it, something new and exciting pisses me off about it. It can be something simple and dumb, like the fact you can&amp;#8217;t right click in (My) Computer and pick &amp;#8220;Map Network Drive&amp;#8221; (is &amp;#8220;Add Network Location&amp;#8221; the same thing?).&lt;/p&gt;

&lt;p&gt;Also, and this is completely seperate from the rant, but widescreen in Q3/RTCW-based games is actually easy:&lt;/p&gt;

&lt;ol&gt;
&lt;li&gt;Bring up the console (~ key)&lt;/li&gt;
&lt;li&gt;Type:
&lt;div class="typocode"&gt;&lt;pre&gt;&lt;code class="typocode_default "&gt;seta r_customwidth &amp;quot;1680&amp;quot;
seta r_customheight &amp;quot;1050&amp;quot;
seta r_mode &amp;quot;-1&amp;quot;
vid_restart
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/li&gt;
&lt;li&gt;ENJOY!&lt;/li&gt;
&lt;/ol&gt;</description>
      <pubDate>Sat, 19 Jan 2008 11:56:00 -0600</pubDate>
      <guid isPermaLink="false">urn:uuid:91749a54-a59b-4d8f-9fe2-a492bb4bbbbc</guid>
      <author>Keith Gable</author>
      <link>http://www.ignition-project.com/articles/2008/01/19/lan-party-semantics</link>
      <category>nge</category>
      <category>gaming</category>
      <category>networking</category>
      <category>rant</category>
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